Interruption in ambient sounds while changing room (SOLVED)

Started by Gord10, Mon 22/11/2004 14:22:56

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Gord10

Ã,  Hello,
Ã,  I'm working on an AGS game. I have got a problem about the ambient sounds.
I'm using a rain ambient sound for a few rooms. But there's interruption at the sound when the player gets in a new room. It spoils the game atmosphere so much. How can I fix it?
Ã,  I don't think I could tell the problem well, so you can find the source rooms whick I talked about here. I'd glad if you check it. (a cut-scene that tells what the player does after waking up a nightmare level. Runs with hi-color).
http://www.2dadventure.com/ags/soundproblem.zip

Thank you :)

Games are art!
My horror game, Self

Radiant

You could use a music file instead, for this particular ambient sound.

strazer

Put

  game.ambient_sounds_persist = 1;

before starting the cutscene.

Gord10

Thank you much, strazer :) Solved.

@Radiant: No, I couldn't. Because I also had to use the real music with the scene, too.
Games are art!
My horror game, Self

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