Importing loads of sprites

Started by kaaZ, Mon 03/11/2003 01:20:32

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kaaZ

Okay I'm doing this character animation which took me about 70 frames.
Now I want to import those 70 frames into the sprite manager but no way I'm going to import them all one by one by clicking the "Import new sprite" button 70 times :) I tried importing them as a flc file but didn't work out cause it kinda fucks up the frames....
It's probably been asked before (I couldn't find it on the forums though) but is there any efficient way of importing multiple sprites into the sprite manager without suffering from RSI afterwards ?

Cheers!

=kaaZ=
Pantomime players are the root of all evil.

MrColossal

well you could make a sprite sheet and try tile import

i don't know if CJ fixed it to it imports from left to right or not but it's a quick way to import a lot of sprites

or just make a sprite sheet like this:



then at least you can save a few clicks here and there

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Ishmael

It's fixed in 2.55. (I imported Scott's sprites with it, works excellent.)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Timosity

making a sprite sheet in future will probably help, but if you have to create the sheet now it'll probably be easier to just import them individually, I've done that for over 3000 sprites in my current game (not all at once) but c'mon it's not that hard.

kaaZ

Thanx guys...I'll go for sprite sheets in the future...
Tim: You're right it's not that hard...but I was just wondering if there's   some hidden feature to import sprites I missed out on.
Well I'll be gone then importing sprites ;))
Pantomime players are the root of all evil.

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