Changing font in message boxes?(SOLVED)

Started by Neutrino-pop, Wed 12/09/2007 05:35:27

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Neutrino-pop

How can I, or where can I find out about changing the font in the message boxes used for displaying room messages? The only options I can see is "display message as normal text or a character".


Ashen

#2
Also mentioned on the handily named 'Fonts' page, in the manual.
To clarify slightly, it looks like you're using the Interaction Editor 'Game - Display a message' option. The is no way to change the font via the Interaction Editor, you'll have to use scripting - the Game.NormalFont and Game.SpeechFont properties will affect messages displayed through the IE (as normal text or character speech, respectively). As I always do however, I'll recommend you stop using the Interaction Editor and learn scripting as soon as possible. It's not actually that hard to pick up the basics, and once you do it's far less limiting than the Interaction Editor - from what little you've revealed about your project (mostly the phrase "trying to get innovative with some puzzle mechanics"), I'd imagine you'll be hitting the limits of what the Interaction Editor can do pretty quickly.
I know what you're thinking ... Don't think that.

Neutrino-pop

Thanks for the info. I am planning on learning how the basics of the scripting language works, I figured I would have to, I'm just far from that point right now.

So yeah I was referring to the interaction stuff, so thanks for letting me know the limits. I basically was trying to figure out the best way to display a little introduction text after the main menu and a new game was started. What I was doing was just having the player click anywhere to display text and then click again to display the next message untill the entire paragraph or whatever was finished, then it warped to another room, and might begin gameplay.

I figured I could do this by using sprites and objects if I had to, to change the font, or possibly using the GUI system.

But I guess I probably just need to learn to script an event that uses fonts and set things up cleaner.  But what I eventually am going to want is a programmer to write a movie player to use for cinematics unless AGS has something like that, I havent looked into it yet. I also want to figure out how to use more than 5 frames for an animated background and see if theres anyway to clean up the screen tearing when I use an animated background. Not sure if thats related to my crappy monitor or what. But now I'm starting to rant and will shutup now:)






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