Can the compiler split the sprite file into x amount of chunks? *Answered*

Started by Knox, Mon 17/01/2011 22:23:39

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Knox

Ive noticed that in the game settings you can specify in what size chunks you want the compiler to split the resource files, however is there a way to apply this to the acsprset.spr file aswell?

My sprite file so far (compressed) is about 400mb, i was just wondering if it would be useful in any way to split that up? Uncompressed, its uh...1 gig, heh  :P
--All that is necessary for evil to triumph is for good men to do nothing.

Knox

Double-posting just to make sure this hasnt slipped through the cracks :P
--All that is necessary for evil to triumph is for good men to do nothing.

Khris

I'm pretty sure that's not possible, no. I believe the resource split puts room data in separate files, there's also the .vox files for Music and sound, but afaik, all the rest always goes into the exe.

Knox

--All that is necessary for evil to triumph is for good men to do nothing.

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