Multiple inventories (SOLVED)

Started by Dan_N, Mon 04/09/2006 18:37:55

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Dan_N

Question: how can I make invetories for different playable characters?
For example, I have three characters. Each of them has their own abilities, and each of them should have their own inventory. What character A has, character B shouldn't have. Unless character A uses the item on character B which then has a new item in his inventory, and character A, therefor does not have that item.

I don't think I could've more clear than that!

Kudos!

Ashen

#1
Characters automatically have their own Inventories, so what's the problem? Unless you're talking about moving items between the characters (just use Character.Add/LoseInventory), or setting the GUI to display another character's inventory (the InvWindow.CharacterToUse property, and it can be set in the GUI editor).

If it's not one of those things - apparently, you COULD have been clearer :)
I know what you're thinking ... Don't think that.

Dan_N

Thank you Ashen, but after starting this topic in a fit of stupidity, I managed to look it up and figured it out in the manual. I thought it would be more complicated than that, but by George (whoever this George character is) Chris Jones is a genius! A genius I say!

Thanks.

Kudos to all. And to all a good night.

R4L

Quote from: Dan_N_GameZ on Mon 04/09/2006 19:02:17
I managed to look it up and figured it out in the manual.

Why didn't you do that before starting a topic?

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