Fade text dialoges and any texts

Started by Mehrdad, Thu 03/09/2009 15:30:46

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Mehrdad

Is it possible?for any text that appear on screen.(without use Gui)
My official site: http://www.pershaland.com/

Dualnames

Quote from: MEHRDAD on Thu 03/09/2009 15:30:46
Is it possible?for any text that appear on screen.(without use Gui)

You can use an Overlay, I guess.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Mehrdad

My official site: http://www.pershaland.com/

Akatosh

Look up "Overlay.CreateTextual" (or something like that) in the manual. It's explained there quite neatly.

Khris

Overlays don't support transparency (except when using an alpha-channel image and 32bit), so I guess when it comes to fading, a GUI is the best way.
Mehrdad, why don't you want to use them?

Mehrdad

#5
Quote from: KhrisMUC on Fri 04/09/2009 15:34:00
Mehrdad, why don't you want to use them?

I think game will be slow with GUI since i have hundred dialoges and texts.dosent it? .(maybe i think mistake).ok... can you help me with use GUI on text fade?
My official site: http://www.pershaland.com/

Khris

Your game would only get slow if you displayed hundreds of GUIs at the same time.

Put the text on a label on a blank GUI and change the GUI's transparency.
Give us more info and we can help you with a specific problem.

Mehrdad

thanks KhrisMUC .I try it .and report them if was any problem.
My official site: http://www.pershaland.com/

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