Making save game sprites look decent [SOLVED]

Started by Ultra Magnus, Fri 09/10/2009 14:42:47

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Ultra Magnus

Hello people. I come to you with an aesthetic problem.
And that problem is that DynamicSprite.CreateFromSaveGame looks terrible after resizing.

On the left here, we have CreateFromScreenShot, on the right, CreateFromSaveGame.


Is there a way to make CreateFromSaveGame look better?
Alternatively, is there maybe a way to make a dynamic sprite less dynamic, so I could use CreateFromScreenShot and it will still be there after closing and re-opening the game (other than saving it to a separate file)?

3.1.2 SP1, by the way.

Thanks in advance.
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

GarageGothic

Have you set game.screenshot_height and game.screenshot_width to the actual display size of the savegame screenshot? If so it shouldn't be necessary to resize it manually.

Knox

I set the game.screenshot_height and game.screenshot_width to what I wanted, and it looks good.

By the way, that screenshot looks awesome...nice style :)
--All that is necessary for evil to triumph is for good men to do nothing.

Ultra Magnus

I hadn't set the game.screenshot values because I figured they'd be redundant, as DynamicSprite needs width and height variables to work anyway.
But I was wrong, and setting them has indeed fixed it.

Thank you both.
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

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