Mouse cursor only shows up if..

Started by Bad Voo-doo man, Thu 14/07/2005 09:01:55

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Bad Voo-doo man

How come in my game, the mouse cursor will only show up (game/sprite manager) if I save it as a .png? .bmp, .pcx, .etc won't work..
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

Gilbert

Did you see the sprite in the sprite manager?

Bad Voo-doo man

No, It wouldn't even show up in that unless saved as .png
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

Gilbert

Did you mean, if you import a sprite using bmp/pcx, it won't appear in the sprite manager?
What colour depth is your game in?

Bad Voo-doo man

Yes, It won't appear in the sprite manager or anywhere else for that matter.. My game's in 32-bit color, and 640X480 res.
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

Gilbert

At which colour depth were the files saved at?
They must be 8-bit (256 colours) or above. Did you get an error message after clicking "import from file" or the sprites just appear as black blocks in the editor?

Bad Voo-doo man

They were saved at 32-bit, and I didn't get any error messages...instead of the cursor it was just that purple background, and then in the game there was nothing
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

Gilbert

Can you save them at 24-bit and try if that works?

Bad Voo-doo man

Yea, I'll give that a try and edit this post with whether it works or not

Edit: Yay! that worked. I don't really understand why, but they do show up if I save them as 24-bit.. Thanks Gilbot
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

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