Designing an Adventure game with only one mouse cursor

Started by Uber Dowzen, Sat 24/01/2009 01:15:59

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Uber Dowzen

Hi. I'm working on my first adventure game and (wanting to keep it simple) want to do a 1 mouse button interface like in the *new* Sam and Max game, e.g. left clicking does everthing so you don't have to cycle through the mouse cursors looking for pickup and look at.

However I would like the mouse to automatically change to the right cursor when you mouse over an object. So when I mouse over a mug the mouse changes to pickup, but when I move it over the hills in the distance it changes to Look at.

Also how much of my game should be done before i post it on announcements?

Thanks for any replies.

Technocrat

Sounds like you want a Broken Sword style of cursor, if you want the icon to change depending on the context. Fortunately, this question has already been addressed before, and works like a dream in what I'm building so far.

And although I've not actually gotten anywhere near finishing anything I've ever done, I recommend waiting until at least being 50% of the way through, otherwise the "upcoming releases" section would be full of nothing but the first two rooms of anything everyone does.

Good luck with it, though!

Uber Dowzen

Thanks, that forum looks like exactly what i want to do.

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