MUSIC0.WAV not playing on load

Started by Vetrijar, Mon 15/03/2004 01:42:31

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Vetrijar

I'm having problems with getting background music to play when showing the first room.

I have a wav that is named  MUSIC0.WAV.  It's in the game directory I'm making.
The first room that loads is called ROOM1.CRM.  It's the title screen, so there's no
player character that I need to show (that's turned off)

The game compiles nicely and converts the wav file to a vox, but when I test the game,
it doesn't play the music.  I've tried the directsound and directwav settings also.

The document states that the game auto plays the MUSIC0 without me checking a
box to play it. I've tried both ways.

Any suggestions on how to get the music to play?  I know there's something being missed here.

--
along with this, is there maybe a specific wav format that is recommended?
Mine is at 11 sample rate and bit rate 90

magintz

is the music file in the "compiled" folder of the AGS game directory? If not move it there and try.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Vetrijar

that worked. thanks.  so basically any sound and music goes directly into the
compiled directory.  THought it was copied into that directly when you saved the game.
my mistake.

thanks again.

TerranRich

#3
Awesome, this is going into the Beginners' FAQ. Every question counts, so please, anybody, ask them if it's not in the FAQ already. :)

You know, I checked the FAQ and the manual and apparently, it's supposed to go into the main directory, not the Compiled directory. I wonder why it only worked by doing the latter. Huh.
Status: Trying to come up with some ideas...

magintz

Yea, but when you upload the finsihed game you don't need to include the music0.wav as it compiles it into the game... just make sure you include any .vox files
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

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