DisplaySpeechAt (Beginner Question)

Started by FinalSin, Sun 28/03/2004 17:04:57

Previous topic - Next topic

FinalSin

I was recommended using the following script line to move my speech around

DisplaySpeechAt (int x, int y, int width, CHARID, string message)

But I want the dialog's scrpit to run at certain co-ordinates, I don't want to have to write it all separately in Script, not least becuase I'm not sure how to do this.

How do I have one character's speech displayed at a certain location if they are not visible? Should I merely change his starting co-ordinates?
The Blue Casket

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Scummbuddy

I remember someone making a game that had a payphone and the text coming from the other phone was displayed above the phone. I believe they made a seperate character, made their art invisible, and placed that character infront of the phone, and then used the same text color and used that person as a character.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

SMF spam blocked by CleanTalk