Textmessages +300 chars

Started by loominous, Tue 21/10/2003 12:24:18

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loominous

My game requires textmessages with over 300 characters.

So far I havn t been able to produce such quantity on the screen due to the codelinelimit and stringcharlimit. Any ideas?
Looking for a writer

Ishmael

Under 300 chars? But 300 is the limit ;D

But, seriously, guess you mean over 300? I think there's no other way than to cut it up... if you use, for example, speech, could split it and use two overlays made to look like speech.... or something.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Kweepa

Umm... why?
Do you have lawyers reading contracts in there?
Still waiting for Purity of the Surf II

RickJ

You could use a transparent GUI with a ListBox.   A list box can handle 100 lines of text.

loominous

Hey thanks RickJ, it works really well.

Thought of using listboxes never occured to me. Had tried labels, textboxes and pretty much everything beside them.
Looking for a writer

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