Getting characters to say global messages. [SOLVED]

Started by RoboPenguin, Sat 30/07/2005 11:23:53

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RoboPenguin

Just wondering if theres any way to make it look like the character says certain global messages. For instance, I want my character to say 'I already know everything I have to say' when you try and talk to yourself, but I wan't it to look like he says it rather than it popping up in a big ugly white box. Is this possible?

fivetrickpony

Just use DisplaySpeech. In the interaction editor, instead of "Game - Display A Message", change it to "Run Script", and in the script use DisplaySpeech.


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