Picking up an item (solved)

Started by Granknight, Sat 06/01/2007 21:07:05

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Granknight

For doing it i chosen:
1)to make the char move there
2)to add the item to the inventory
3)to make the computer write "you picked up the key"
4)to make the item on the room dissappear

It worked as this:
1)told me-added to inv-removed from room
2)moved there.

Why?

Ishmael

Add the blocking parameter as eBlock into the walk command, or change it if it's currently eNoBlock.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Granknight

How do i change it? i can't find the AGS section talking of it.

Ishmael

Assuming you scripted it, you just add eBlock after the last co-ordinate in that command. The appearing tooltip will tell you which parameter you're at when you add a comma in the parameter list. I'm not sure how the interaction editor works with that, since I've never really used it myself.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Ashen

In the Interaction Editor, there should be a 'Wait for move to finish' option (or words to that effect). Setting that to 'true' is the same as the eBlock parameter.

Granknight, for future reference - If you're using coding, show us what you've you've got so far; if you're using Interaction Editor say so, as it'll help with the answers you get.
I know what you're thinking ... Don't think that.

Granknight

It works now  ;)
i'll listen your advice ashen, but i used AGS to do it, maybe can i explain it with a screenshot?

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