Platformers

Started by krishaw, Mon 07/09/2009 17:59:08

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krishaw

Basically, how does one go about making a platform game in AGS. I've seen a few of them (most popular being 1213). I was just curiosu as to how you make one. Thanks.
* *Blip* *Blip* *Blip* End of Cheese Error
    * *Blip* *Blip* *Blip* Can Not Find Drive Z:
    * *Blip* *Blip* *Blip* Unknown Application Error
    * *Blip* *Blip* *Blip* Please Reboot Universe
    * *Blip* *Blip* *Blip* Year Of The Sloth *Blip* *Blip* *Blip*
    * ++?????++ Out of Cheese Error. Redo From Start.

Khris

Coding a platformer is really hard, especially using AGS since you'd have to build it from scratch.
You'd have to implement gravity, collision detection, a way of creating levels, enemy movement, etc. etc.
Even one of those is a serious challenge for an advanced coder.

You seem to be a beginner, so if I were you I'd look for another engine or start with basic stuff.

suicidal pencil

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38590.0

It's an example of a platformer that I'm creating. Khris is right. It's a major pain to do. Subtracting the time to make the sprites, and making the music player, it still took quite a bit of time. This isn't even scrolling, so this isn't even a complicated platformer.

The source code is in their, in case you get curious :P

Nightblade

@Suicidal Pencil

Thanks for sharing the source code.   ;D

This will be very useful to me as part of my game will be a platformer.

krishaw

Thanks. I wasn't planning on making one. Just curious as to what's involved.
* *Blip* *Blip* *Blip* End of Cheese Error
    * *Blip* *Blip* *Blip* Can Not Find Drive Z:
    * *Blip* *Blip* *Blip* Unknown Application Error
    * *Blip* *Blip* *Blip* Please Reboot Universe
    * *Blip* *Blip* *Blip* Year Of The Sloth *Blip* *Blip* *Blip*
    * ++?????++ Out of Cheese Error. Redo From Start.

suicidal pencil

Quote from: Nightblade on Tue 08/09/2009 18:26:15
@Suicidal Pencil

Thanks for sharing the source code.   ;D

This will be very useful to me as part of my game will be a platformer.

If you can understand the methods to my madness, then rip stuff out as you please.

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