hide character and then show character - like objects

Started by PsychicHeart, Tue 12/07/2005 05:38:10

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PsychicHeart

hey,
how do i make it so that when a player first enters the room, an NPC is invisible, and then when a certain action has occured, he becomes visible the same way as with objects?
Formerly known as Flukeblake, Flukezy etc.

Anarcho

Character.ChangeRoom(int room_number, optional int x, optional int y)

Look through the character functions in the manual, it's all there...


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