SOLVED: Stop character walking (walk mode) to certain area problem

Started by steptoe, Mon 10/10/2011 11:48:10

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steptoe

Hi

I am in the middle of a scene when I have come across a tech hitch.

The character has to jump on 3 flowers in correct order to get over a wall. I have set up a variable int for this and that works fine.

However, the character can still walk on the final  flower so I am trying to stop walk mode to that area where there is a region and a hotspot unless certain condition (int).

Hotspot for Interaction if int correct and Region for action after.

I have tried 'AnyClick' to have a say that he can't jump that high but he can still walk there.


Any ideas ?

cheers

steptoe





Khris

Use a second walkable area and only turn it on after the player met the conditions.

steptoe

Thanks LeKhris,

I did that and also added a region next to final flower (end of walkable 1) and I also  on/off flower region area also..

cheers

steptoe

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