Use gui for video holder? [SOLVED]

Started by Candle, Fri 11/02/2005 15:30:56

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Candle

I see people using the gui for things in the game and wondered if it could hold and run a small video 128-128 size ?
And if  it can how would you do it ?
Thanks for the help .

Ishmael

I don't think running any kind of external video that way is possible, but if you have a gif or flc animation, you can import the frames to the sprite manager, arrange them to a view and show that video as an object or character in a hole exactly the same size as the video on the GUI. Another possibility is to using repeadetly_execute and the RawDraw functions to show the video.

Just my thoughts...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Candle


Scorpiorus

You then probably need to have a voice as a standalone sound file and play it with PlaySound.

Candle

Quote from: Scorpiorus on Fri 11/02/2005 19:41:15
You then probably need to have a voice as a standalone sound file and play it with PlaySound.
I guess I could copy the voice or do it over again and make the  flc out of it .

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