Problem with cutscenes

Started by , Wed 30/08/2006 14:55:51

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cflribeiro

HI!
I have a problem...
i want create a dialogue with two characters... later the conversation... the secondary character go to a bed pull up the mattress and say anything. later, he go to other cordenates and continue the dialogue...

what the best way to do this?
Thanks!

Joe

I don't know exactly wahy you mean...

But I could give you a shot:

Code: ags

//this is in the dialog script
@option1
run-script 1
return

//In the global script at dialog_request

if(parameter==1){
//player code to move to bed...
}

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SSH

Or just put all the dialog in script with player.Say and cNPC.Say
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