Creating bullets?

Started by R4L, Tue 25/10/2005 21:48:29

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R4L

How do you create a bullet that moves in one direction like in Foz's James Bond game?

monkey0506

You could create a character, or use a room object.  Look them up in the manual if you need to know more.

Just import the graphics appropriately, set up the animations in a view, and then set it up for the character/object.  Then just turn it on (Character/Object.Visible) when you need it, and turn it off when you're done.

If you want some sort of impact animation, you could import that as a separate loop, then change the loop with Character.Loop or Object.SetView.

R4L


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