how to work something after a specific dialog is displayed? (SOLVED)

Started by alexhans, Sun 29/01/2006 22:22:30

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alexhans

Hi! I don`t know if this has been posted earlier but I haven`t found it in the forums.  I would like to know how to animate a character, or change a globalin, or bring up a GUI if there player says  a specific line in a dialog.
My dilemma starts when I notice that the dialog script is in a different script than the one I will use for the functions

Thanks

Alexhans

Im currently practicing scripting with a multiple choice and variables game but these could prove usefull.


Never let your sense of morals prevent you from doing what is right.

strazer

Search for "run-script" and "dialog_request". There are tons of threads about this.

alexhans

Yes, Im sorry.Ã,  I knew how to do it from the manual but _I didnt remember it.Ã,  I dont know why did I ask such thing, I promise Ill research a lot before posting something.

Alexhans




By the way... How do you erase a topic that isnt really needed (like this one)
Never let your sense of morals prevent you from doing what is right.

strazer

Only moderators can delete threads but most of the time we leave them be for other people to find.

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