Random DisplaySpeech Response

Started by magintz, Fri 18/03/2005 16:52:13

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magintz

OK, with most games almost every room will have dozens of hotspots, objects, characters etc... and with these there is a need to provide some sort of interaction for the user.

How would I go about creating a global random displayspeech that would have 3 or so messages for each interaction (lookat, pickup etc...). And with this I could call upon one of these (random choice which one) for any object or hotspot without a designated interaction.

Could this be done and if so, how?
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Ashen

Do you mean unhandled_event?

Explained better in the manual, or by strazer here.
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