Removing timer from speech [SOLVED]

Started by EliasFrost, Sat 27/04/2013 16:47:48

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EliasFrost

Hi! I have looked for an option to remove the timer that automatically skip to the next .Say so that the player must click to proceed in a dialog or continue after reading text. Right now, it's very annoying that the text automatically skip to the next segment and sometimes I haven't read it all before it skips ahead. If there is an easy way to just remove the timer then I'd be very greatful.

Thanks!

EDIT: NEVERMIND I JUST FOUND IT, I DIDN'T LOOK THOROUGHLY ENOUGH! THANKS ANYWAY!

EDIT 2: It doesn't seem to work, I set the "Allow speech to be skipped by which events" to mouse only but it still uses a timer to skip to the next line, what gives?

Thanks?

NickyNyce

#1
Go to general settings, there is an option there that allows you to skip speech only when the mouse button is clicked. There's also a few other options too.

Edit: Just in case someone else tries to look this problem up, you should keep the original question.

EliasFrost

Thanks, but it doesn't seem to work, see my second edit.

Crimson Wizard

#3
I think you may increase that time by adjusting Game.TextReadingSpeed property.

EDIT: Actually SetSkipSpeech(3):
Quote
3  text does not time-out; player must click mouse or press key each time
Which is "Mouse or keyboard" option for "Allow speech etc.."

EliasFrost

#4
Thank you that increased the time a lot and well enough to read it all twice or thrice. I assume there is no way to actually make it mouse click only?

QuoteEDIT: Actually SetSkipSpeech(3):
QuoteQuote
Quote3  text does not time-out; player must click mouse or press key each time
QuoteWhich is "Mouse or keyboard" option for "Allow speech etc.."

Thank you that works! :)

[SOLVED]

Crimson Wizard

I find it strange that timer is disabled just with the "Mouse and keyboard only" option and not with "Keyboard" or "Mouse only". Might be a bug.

Lewis

Somewhat related: I need a way to create the setting of "Mouse and timer only" - so, the keyboard shouldn't skip dialogue, but the mouse should, and the timer should. Any pointers?
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

Khris

Try setting game.skip_speech_specific_key to 1 or 300.

Lewis

Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

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