Room within a room

Started by michaelp, Wed 13/07/2011 05:04:58

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michaelp

anyone know what this is called
and whats the syntex
http://i.imgur.com/D1mY7.gif

Wonkyth

"But with a ninja on your face, you live longer!"

Khris

You mean like this: example from KQ5?

There's no special "syntex" to achieve that; I'd turn off the room transition and use a second room for that.

michaelp

Quote from: Khris on Wed 13/07/2011 05:37:45
You mean like this: example from KQ5?

There's no special "syntex" to achieve that; I'd turn off the room transition and use a second room for that.

yeah thats it

BlueAngel

Very interesting effect, I was looking for something like this for my dialogs!  :)

Khris

So, is this solved then?

If not, like I said, create it as a second room, and in the event of entering the shop or whatever, use:

Code: ags
  SetNextScreenTransition(eTransitionInstant); 
  player.x = 160;
  player.y = 185;
  player.Loop = 3; // Up
  player.ChangeRoom(7);


Draw a walkbehind over the entire lower portion including the border.

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