Cutscene baby [SOLVED]

Started by Candle, Wed 29/12/2004 22:04:45

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Candle

I'm working on doing this cutscene and was wondering if I could do this with out showing the busy when it is running ?

Code: ags
int over1;
over1=CreateTextOverlay (35,37,220,2,15,"A GBC Games Productions ");
Wait(200);
RemoveOverlay(over1);

I plan on adding  a wait and then run a few of these lines to do the intro/cutscene
etc .
But can't the busy be hidden ? maybe a better why to do it ?

strazer

By "busy" I reckon you mean the Wait mouse cursor?
Check out HideMouseCursor in the manual.

Candle

#2
Thanks ..
I see in the manual  it has HideMouseCursor()
but He forgot to add the  HideMouseCursor();
Gives a nice error if you don't add that . lol

TerranRich

#3
Quote from: Candle on Wed 29/12/2004 22:21:04...but He forgot to add the HideMouseCursor();

Yeah, God does that sometimes. He loves to mess with AGS. :P
Status: Trying to come up with some ideas...

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