Rusty with AGS...trying to get up to speed again.

Started by Trisk, Fri 27/04/2007 05:42:35

Previous topic - Next topic

Trisk

Geeze. I finally am sitting down to begin coding again after a year and a half...and AGS feels like a foreign language to me!  ::)

...Some things have changed in AGS' newest version, I see. I always have made my intro and cutscene rooms start at room 300...yet when I'm doing that in AGS 2.72 it calls it a "non-state saving" room AND an "Extra non state saving room..." What in the world? I understand what non state saving is, but what is an EXTRA non state saving room?

Further, what are the ranges for these new rooms? I looked over the manual a bit and didn't see this info...

Also, does AGS still have problems with alignment of sprites on 640x400 games? (e.g. you can only align every other pixel, 320x200...so if your sprite needs to go in on an odd pixel, you have to enlarge the sprite...)

Thanksya fer yer help,
Ben


Ashen

The 'extra non-state-saving room' part is just the default description for the room (like 'No description' is for rooms < 300). I don't think 'extra' actually means anything, and the whole thing is kind of redundant as it also has the 'Non-state-saving' tag and you can't even change the description. This fairly recent thread outlines the room limits pretty well, and should've shown up in a forum search. (But you're right, the manual doesn't make it very obvious. The only reference I could find is in the entry for HasPlayerBeenInRoom, but I suppose that's pretty clear once you find it...)

And yes, the alignment issue is still there at 640x4*0 and 800x600. (Wouldn't it have been quicker to try that, than wait for a response?)

Welcome back to the world of AGS coding - you might find browsing the Tech forums, as well as searching for something specific, is useful to you. There're a few topics about updating old code (from templates and tutorials, etc) that should give you an idea where to start. Also, some of your 'Getting back up to speed' questions may be answered in the BFAQ.
I know what you're thinking ... Don't think that.

Ali

Quote from: Trisk on Fri 27/04/2007 05:42:35
Also, does AGS still have problems with alignment of sprites on 640x400 games? (e.g. you can only align every other pixel, 320x200...so if your sprite needs to go in on an odd pixel, you have to enlarge the sprite...)

Just for the sake of anyone new to AGS reading that: by 'enlarge the sprite' I suppose you're referring to adding a row of transparent pixels along one edge. Reading that without knowing, I would have guessed you meant doubling its size.

SMF spam blocked by CleanTalk