Multiple text at the same time

Started by barefoot, Fri 19/02/2010 16:59:41

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barefoot

Hi

I cannot find an answer to the following query:

can you have more than one text display at the same time...   as in a crowded pub where more than one person is talking?

barefoot
I May Not Be Perfect but I Have A Big Heart ..

tzachs


GarageGothic

#2
Or, if you want the character to play the speech animation at the same time, try checking out the Background Speech Module.

Edit: Actually there's a different module that does the same thing. Not sure which is better.

barefoot

#3
Hi

I know about SayBackground, except its not SayAt... where you place it where you want.

I may be able to work around this..

Code: ags

game.bgspeech_stay_on_display 



QUOTE FROM MANUAL:
If 0 (default), background speech is removed when a Say command happens; if 1, it isn't.

I need this to have a value of 1...  how do I put the 1 in, code wise ?


thanks anyway guys

I will check out that module

barefoot
I May Not Be Perfect but I Have A Big Heart ..

GarageGothic

With the modules it should be easy to create a new SayAtInBackground function that takes coordinates as parameters instead of calculating them from the character's location.

Khris

Quote from: barefoot on Fri 19/02/2010 17:30:24
Code: ags

game.bgspeech_stay_on_display 


QUOTE FROM MANUAL:
If 0 (default), background speech is removed when a Say command happens; if 1, it isn't.

I need this to have a value of 1...  how do I put the 1 in, code wise ?

In game_start, add
Code: ags
  game.bgspeech_stay_on_display = 1;

barefoot

Thank Khris

Im using that in combination with other stuff..

cheers

barefoot
I May Not Be Perfect but I Have A Big Heart ..

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