Second speech view [SOLVED in a second...]

Started by Caracal, Mon 07/01/2013 10:58:54

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Caracal

Hello everybody, its me again after a longer period of not having any issues.
(which is a good sign)
But now I run into a problem that I have been wondering about for a long time.

How do I adjust a second/third/fourth… speech view for a character?

Throughout a longer game I want the main character to show emotions while speaking (giving the game some depth) or holding an item while speaking ect.
I just cant think of a proper way to do this. Thanks for any good help in advance!!!

Khris

Code: ags
  player.Say("Hello.");
  player.SpeechView = EGOSKEPTICAL;
  player.Say("Wait a moment...");
  player.Say("Did it never occur to you to look this up in the manual?");
  player.SpeechView = EGOSPEECH;
  player.Say("Never mind. It's that easy.");

Caracal

Code: AGS

player.Say("Oh, No its under the point "SpeechView property");
player.Say("No this was too easy! I am sorry, but thank you so mutch.");
Player.LockView(3);
    PLayer.Animate(20, 3, eOnce, eBlock, eForwards);
    Wait(60);
    Player.UnlockView();
    Player.ChangeRoom(304);
gInventory.Visible = false;
gDeathMessage.Visible = true;
aGameOver.Play;

;-)

geork


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