IdleView animation while in dialog mode

Started by oskargunn, Sun 21/09/2014 11:56:57

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oskargunn

Hi,

I'm fine tuning my dialog system. I seem to have come across a small problem concerning IdleView.
Whenever Ego talks to someone, both go to a sepereate DialogRoom.

in the function   room_AfterFadeIn()  I start the dialog with

Code: ags
dialog[currentDialog].Start();


This seems to disable IdleView animations, or something like that.
Whenever I go back to the previous room, the idleView animation works again.

Could it be that the Dialog "loop" disables the Idleview ?

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