[Solved] Handling save and load in games using verb coin template.

Started by theretrodrisk, Wed 13/05/2020 15:50:57

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theretrodrisk

First of all, what an amazing editor tool... I have only just started using it and already got some amazing stuff happening... Most of the things I have been able to work out from the brilliant forum and vids out there...  I am however genuinely  stuck on a couple items and this is the first...

On Verb Coin template how does the player save or load a game like they can in the other template styles?

I wanted to do the verb coin style, but for the life of me I can work it out ( I promise I have been looking. ).  Apologies if I missed it.

Thanks again for all your help.


Khris

I checked the template and it indeed doesn't have any savegame functionality. No GUIs, no keyboard commands, nothing.
No idea how that happened. Looks like the VerbCoin template remains cursed :-D

Crimson Wizard

#2
Which template is it (what version)?

Since 3.5.0 we have a new simplier template, and source is here in case someone wants to do/suggest an update: https://github.com/adventuregamestudio/ags-template-source/tree/master/Verb%20Coin

EDIT: oh shoot, it actually does not have any save/load :p

Well, you may script save/loading yourself too :) Which way you prefer it to be?

morganw

It was/is on the todo list to separate the parts from  the 'sierra' template and re-use them in the other templates.

theretrodrisk

Thanks for the update... I thought I was being daft.. but glad glad it wasn't me being stupid... the reason I chose verb coin is I felt my puzzles wouldn't use half the verbs of the scumm style an was never personally a fan of the  Sierra UI (sorry)... So does this mean its best to restart my game on a different template?

Crimson Wizard

#5
Quote from: theretrodrisk on Wed 13/05/2020 22:27:06
Thanks for the update... I thought I was being daft.. but glad glad it wasn't me being stupid... the reason I chose verb coin is I felt my puzzles wouldn't use half the verbs of the scumm style an was never personally a fan of the  Sierra UI (sorry)... So does this mean its best to restart my game on a different template?

No, of course not. Template is nothing but a starting set of assets. You may remove/remake it all or chosen parts of it. You may, for example, copy save/load code from Sierra template into your game (only have to create necessary GUI/menus of your liking)

Here's global script from Sierra template, for the reference: https://github.com/adventuregamestudio/ags-template-source/blob/master/Sierra-style/GlobalScript.asc

theretrodrisk

Thanks,  I will read through how best to do it.  Thanks for your help.

Danvzare

Quote from: Khris on Wed 13/05/2020 16:33:09
I checked the template and it indeed doesn't have any savegame functionality. No GUIs, no keyboard commands, nothing.
No idea how that happened. Looks like the VerbCoin template remains cursed :-D
What? Really?  8-0
Holy crap, it looks like Babar was onto something.

One of these days I'm going to have to try and design what I consider the best possible VerbCoin template. One with savegame functionality.  (laugh)

Khris

I added the Sierra GUIs back in: VerbCoin Template

Since there's no icon bar, just press F5 to save, F7 to restore.

morganw

If you are happy to supply patches them I'll apply them. Or if you have a GitHub account you could submit the changes directly.
https://github.com/adventuregamestudio/ags-template-source


theretrodrisk

Thank you everyone... That's amazing.  What a great community here   :-D

Khris


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