Sure there's multiple translations for written dialog, but what about speech?

Started by Sylvr, Fri 19/04/2013 15:56:34

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Sylvr

Greetings and whatnot. :)

Is there a way to easily renumber dialog lines for recording speech in another language, to correspond with non-english displays? Do.... do I have to number them all manually?  8-0

Thanks!
| Ben304: "Peeing is a beautiful thing, Sylvr" |

Khris

You don't have to; what you do is record the 2nd language based on the numbering of the original language.
Then you move all the original samples out of the Speech folder and put the new ones in there. Then in AGS, rebuild the speech.vox file.
When you offer your game for downloading, link to both speech files and let the user choose the spoken language they want.

Sylvr

| Ben304: "Peeing is a beautiful thing, Sylvr" |

SpeechCenter

I assume you are also using translation files, as far as I know, you also need to keep the same numbering in your translated text.
So if you have
Code: text
"&1 Original text"

you should have in the translation file
Code: text
"&1 Translated text"


That's the reason I automatically copy the number in the plugin and tool when editing the translation.

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