I need a font with German umlauts

Started by , Mon 07/11/2005 21:15:45

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PennyLane

Hi,

does anyone know where I can get a font with German umlauts that will work with AGS. I need it for 640x480 resolution. Anyone got any ideas?

Thanks,
PennyLane

Scummbuddy

Can you just find some German font that is a ttf file? Or is that the problem?
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

PennyLane

If I do it only imports some of the characters (the first 128, I guess) and the umlauts are missing.

Scummbuddy

You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.

http://www.tdrdesign.net/downloads/fontedit.exe

If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm

I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Gilbert

Actually if you use a TTF and a translation, you can break the 128 symbol limit.

kafka

#5
So how can I use the umlauts?

Radiant

Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.

http://www.tdrdesign.net/downloads/fontedit.exe

If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm

I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.

kafka

Quote from: Radiant on Tue 04/04/2006 00:35:35
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.

http://www.tdrdesign.net/downloads/fontedit.exe

If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm

I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Well that dont still help me break the 128 symbol limit...

Gilbert

Quote from: Gilbot V7000a on Tue 08/11/2005 00:49:19
Actually if you use a TTF and a translation, you can break the 128 symbol limit.

:P

So, try using a TTF instead, and develop your game using English as its basic language, they use the translation feature to enter text with special characters.

Radiant

Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...

128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä

kafka

Quote from: Radiant on Tue 04/04/2006 08:13:53
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...

128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä

Ehh... kinda stupid way... But... if there isn't another way then i just dont use the umlauts...

Radiant

Hey, it's precisely what Sierra did :)

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