opacity problem

Started by , Sun 02/11/2003 03:13:11

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Logan

Hi everyone,

I'm just starting out with AGS, and I've encountered a little bit of a problem.  I've created several background graphics with Paint Shop Pro 5 in 640 by 400 resolution, flattened the layers (some of which were at varying opacity levels, i.e. the layers of shadows), saved them as a bmp's, but when I imported the bmps into AGS, it showed the graphics as if it were the original paint shop pro image with all separate layers  at 100% opacity.  So, instead of the floor shadows being blended as it appeared when i saved them as one layer bmps, it showed them as solid color graphics.  Does that make sense?

By and by, I set the palatte to hi color.  I probably did something stupid that caused this, and please don't yell at me if this has already been a post (as that's a big turn off to newbies :)  But after working so hard to get everything just right, I was so pissed to see everthing so screwed up.

any help would be appreciated,

Logan

Ytterbium

Try reimporting it now that you're in hi-color. If that doesn't work, look at the actual image in a program other than PSP. If it's messed up, it might be the bitmap file format.

Currently in production: Septigon

Ishmael

This is not AGS technical, I believe... But anyway, what color depth was your picture? AGS uses 16 bit color in hi-color, and if you bmp was 24, some colors might go messed-up. Aswell, did he opacity levels look right in the saved bmp file?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Logan

If this isn't "ags technical", then where should it be posted?  

Thanks for the help though, i've opened it in other programs, it looks fine.  I think the problem is that it's a 24 bit image.  I'm not sure how to decrease the color depth to 16, my program only allows me to go down to 8 bit, and when I do that everything looks screwed up.

Ishmael

I'm not 100% sure, but I think these go to the critics lounge... other place is the AGS talk&chat.... One of the moderators will move this, if needed.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

scotch

Have you tried merging/flattening the layers together at the correct levels in PSP, then saving them to PCX/BMP?
It just sounds like a problem with the way it exports stuff.

There are a lot of questions like this that aren't really right to go in ags tech, and aren't really critics lounge material.. perhaps critics lounge could just become a general Content Creation forum? So people can discuss 'What is the best paint program?' and 'How do I make midis?!' etc in there?

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