Ambient animation in a dialog

Started by simulacra, Fri 15/10/2004 15:58:24

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simulacra

Perhaps a silly question, but is it possible to have things animating in the background while running a dialog?

Radiant

The function 'repeatedly_execute (_always)' should keep on running, and any existing animations should keep going as well. Note that Display () blocks all of those, but DisplaySpeech () and DisplayTopbar () do not.

Goot

I think the game is paused when a message or when dialog options are being displayed. You can have it run while people are talking but not while dialog options are being displayed.

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