Walking characters not scaling smoothly

Started by statelessrich, Sat 21/12/2013 16:31:32

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statelessrich

Hi all,

None of my characters are scaling smoothly when walking up and down rooms with continuous scaling enabled.
I've done a lot of investigation but am unable to find a cause or solution.

I'll be glad to provide any additional information.

Thank you

Khris

Could you be a bit more specific, maybe provide a screenshot? Do they scale at all? Or just not smoothly enough? what did you enter as factors in the walkable area properties?

statelessrich

Yes, they scale, just not smoothly at all.
Here are the scaling values for both rooms.

room1:
maxscalinglevel: 100
minscalinglevel: 0
usecontinuousscaling: true

room2:
maxscalinglevel: 300
minscalinglevel: 0
usecontinuousscaling: true

I will upload a video shortly.


Gilbert

The video is too dark for me to see anything, but there certain is some problem with character scaling in AGS as far as I remember, as the scaling is only done in integral value of the scaling percentage, there may be visible "jumps" when a character's scale is being changed. This should be even more visible in higher resolutions. I think there isn't any good solution at the moment, unless the engine is updated to use a float for the scaling parameter.

statelessrich


Snarky

I think once you add an actual walking animation, it will be much less noticeable anyway.

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