Use inventory on object?! help!

Started by cece0808, Thu 12/01/2006 16:43:40

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cece0808

Ok. I have "tape" in my inventory. I want to use it to "window" to make something happen. From the interaction menu I found option 'Use inventory on object'. But when using this, I can not determin which inventory item must be used. So now I can use ALL inventory items on "window" and the same thing will happen!

So how can I make that the "tape" is an only object which can be used to "window" to make something happen?

HELP!

thx!

Khris

if (player.ActiveInventory==iTape) {
Ã,  ...
}
else player.Say("What?");

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