Using photos for graphics

Started by GT, Tue 28/06/2005 03:03:36

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GT

I have found that using photos for background images is very effective and saves time drawing them. ::)

I wish to do the same with a character.
When I try to import a sprite to the character frame I use grab image and it shows the picture on the view, however when I test the game all that can be seen is a black square.
I have reduced the size of the picture that I am importing for the character but this does not make any difference.

Any suggestions?
Thank you




Theme

maybe its the pallet thing
maybe u did a game with 256 colors than u imported a image with 16bit color or something

o/

GT

Quote from: Exsecratus on Tue 28/06/2005 03:29:35
maybe its the pallet thing
maybe you did a game with 256 colors than you imported a image with 16bit color or something

o/

I am using the lowest resolution for the game and am saving the pictures as 256.bmp, so I don't think that that's the problem.
I have tried just drawing a simple picture in 256 colours and importing it into the frame but that doesn't work either. :-\

Candle

Can you upload a picture so we can see it .


Nice sig Exsecratus but maybe to big ..

Scummbuddy

Yes, Exsecratus, when you were creating your profile, it explicitly states the dimensions for signatures... why did you think you were exempt?
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Tom S. Fox

When you import a background, the palette automatically edits the palette slots reserved for rooms, but if you import sprites, the colors the sprite contains, must already be in the palette.

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