Dialog bullet images DD Vs D3D

Started by Slasher, Sat 15/08/2015 17:50:26

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Slasher

Hi

I have recently added a new graphics card that allows me to use d3d.

However, i notice that using d3d messes the image bullet points. DirectDraw shows them ok.

All other game images are fine.

res 640 x 480
16 bit colour


Crimson Wizard

Open sprite manager, find your bullet sprite and look at its properties. Is the sprite's color depth 16-bit or different?

Slasher

Crimson Wizard

colour depth is 16...



Crimson Wizard

Okay, then, that was a random guess.
Can you post a couple of screenshots to let use see the difference between DirectDraw and D3D?

Slasher

Crimson,

Here is the difference:

DirectDraw


D3D



Crimson Wizard

Hmmmm, are you sure the sprite's color depth matches game's? I just want to clarify: did you actually check sprite's properties in the Editor?
Because it looks like sprite is 8-bit. It is a known problem with Direct3d.

Which version of AGS are you using?

Slasher


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