Image based conversation?

Started by Tyr, Fri 07/08/2009 16:02:16

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Tyr

For my game I'd like to use a Broken Sword style method of selecting conversation options-
i.e. rather than giving the player the written first line that will be said instead having little pictures of the topic in question which are then selected to prompt things.
Is this possible in AGS? If so how is it done?
The dialogue screen seems to be quite restricted in just having option texts.

Ultra Magnus

I dunno if there's a better way, but you could always have the images on a separate GUI.
What I mean is, instead of having one dialogue with five options, have five different dialogues each triggered by the other GUI, and just keep swapping between the two.
You'll also need a bunch of custom variables to keep track of what has and hasn't been said, though.
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

Matti


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