What would be the smartest way to do this?

Started by lilinuyasha, Mon 11/07/2011 18:27:54

Previous topic - Next topic

lilinuyasha

What would be the smartest way to have only a specific character be able to talk on a walkable area? For example, a pegasus pony being able to fly over a cliff but not an earth pony. (Yes, it's a My Little Pony game). Should this be done with a regular walkable area thing or would a hotspot be smarter to do the job with?
I can Fluently speak Braille. I obtained a swiss army knife...From the Turkish Navy. My hands feel like rich brown suede. My blood smells like cologne. I AM Trey Love, The most Interesting Man in the World.

NickyNyce

#1
I'm assuming you mean walk and not talk...hmmm...add a second walkable area where the pegasus would fly, then....

in the before fade in, you could put something like

if(player==cEarthpony) {
  removewalkablearea(2);
 }

that should do the trick

ddq

Might also need to add
Code: ags
else RestoreWalkableArea(2);

Depending on how you do it. Good luck with your bronie escapades. I'm sure the results will be... interesting.

lilinuyasha

I can Fluently speak Braille. I obtained a swiss army knife...From the Turkish Navy. My hands feel like rich brown suede. My blood smells like cologne. I AM Trey Love, The most Interesting Man in the World.

SMF spam blocked by CleanTalk