{Solved} Speech View - Stopping at first frame

Started by Drahcir, Sat 09/05/2009 07:00:16

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Drahcir

I'm relatively new to the program, having only tinkered with it a bit over the last few years, but I've decided to sit down and really make something. Here's my problem.

I have my speech animation tied to View 2, properly have it set to the same on my ego character. I have it set to Lucasarts style speech.

The text I have in the script is as follows, from what I got from a tutorial I was following.

{
  cEgo.Say("A blue cup.");
}

The text displays properly over my character's head, but the animation only plays the first frame. I've searched the forums all day to an answer to this issue, and only found threads that were 2-3 years old that either hit a dead end, or the person found an answer but didn't post what they did. Any assistance would be appreciated.


Edit: Solution was to turn off the lipsync option using the properties pane on the lipsync tab.

Khris

My guess is that you have Lip-sync activated. Either deactivate it or put the letters in more boxes.

Drahcir

Problem solved. Thank you, that worked. I had a feeling it might have had something to do with the lipsync option, but I couldn't find a way to turn it off. I kept missing the properties grid. >_O

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