Forum Game: the UEFS Shrike

Started by WHAM, Thu 17/09/2015 09:21:20

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Crimson Wizard

Quote from: cat on Wed 14/10/2015 13:13:23
Ok, we need to do something. After our previous experience with the intercom, I'm not sure if we should use it again
You mean when we asked for our sandwich? :-D

Frankly, I do not see any other option, except maybe trying to contact marines, hoping they are still alive, but I am not sure how to do that.
Besides these people already know we are in the airlock.

> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".

cat

Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
You mean when we asked for our sandwich? :-D

Actually, I meant the "Oh god... Oh gods! No... No... Noooo..."

Crimson Wizard

Quote from: cat on Wed 14/10/2015 15:27:15
Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
You mean when we asked for our sandwich? :-D

Actually, I meant the "Oh god... Oh gods! No... No... Noooo..."
I was kidding :). But, seriously, the reaction is not clear enough IMO; there are already two suggestions: either they are shocked by the fact that they killed people, or they are shocked by the fact that someone survived. Another possibility is that they do not know anything about what had happened, and are just scared that there is someone on board (which is even more confusing). But since they already are aware of our presence on the ship, I guess it won't hurt to try talking again.

cat

Ah, then I completely misunderstood the situation. I thought the lady on the intercom was attacked/killed by someone while we were talking to her.
But your explanation is much more reasonable :)

In this case
Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".
+1

sketchess

All 3 aspects are possible, we know to little. But fact is, harm was done and who ever is the origin of it. The story is to young to be sure enough that nobody tries to hurt the captain. So be careful or the adventure is sooner over than later.

NightHawk

>Buzz the intercom, disguise your voice, and say "Good morning, would you be interested in these fine leather jackets?"

WHAM

> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".



You tap the intercom with increasing frustration and say: "Captain Edward Hogan is still here. I require answers!"

The line remains dead. You are no longer sure if there is anyone listening to you, and even if there is, they seem to be ignoring you completely.



> Kick airlock door



Stuck in a tiny airlock! What the hell are you supposed to do!?
Anger building, you kick the airlock door.

The strength of your kick results only in a dull thump in the thick metal of the door.

You hear a faint moan from beyond the airlock, followed by a slow dragging sound, as if a body was being dragged across the floor.



> Buzz the intercom, disguise your voice, and say "Good morning, would you be interested in these fine leather jackets?"



You turn from the door and return to the intercom. You put on a fake smile and the gaudiest happy voice you can muster:

"Good morning, would you be interested in these fine leather jackets?"

You wait a moment longer and listen. It seems your fine joke is lost upon the crowd, as there is still no response.

You hear the echo of a dull clang from beyond the airlock door, as if something metallic had fallen on the floor.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

since we don't want to run away (no, we don't want to!) and are unarmed either way...

>bang marine helmet against the door

Crimson Wizard

> Think if Shrike may have other ways to get inside, except for airlock.

sketchess

#169
8-0 Aaaaaahhhhhhhh!

Quote from: selmiak on Thu 15/10/2015 19:00:51
>bang marine helmet against the door
Quote from: Crimson Wizard on Thu 15/10/2015 19:25:38
> Think if Shrike may have other ways to get inside, except for airlock.

>After banging the helmet against the door and wihle having this quick though about another entrance: go immediately into a good stand not to far away, not to close to the door; to be prepared for a possible fight using the helmet in your hand either as shield protecting the weakest parts of you or using it as a 'punch' device

So, who said he is unarmed? Who ever may open the door will have to fight a well trained, at least a prepared captain. I hope it will not be necessary. *fingers cross* Let it be a nice surprise for a change.


*edit grammar :-[

cat

#170
Quote from: WHAM on Thu 15/10/2015 18:42:57
You hear a faint moan from beyond the airlock, followed by a slow dragging sound, as if a body was being dragged across the floor.
There seems to be someone at the other side - maybe one of the marines?

> Yell at airlock door.

Quote from: WHAM on Thu 15/10/2015 18:42:57
You hear the echo of a dull clang from beyond the airlock door, as if something metallic had fallen on the floor.

If it wasn't for a supposedly tightly closed airlock door, I'd assume the key had just fallen down and we have to pull it through the gap below the door with our magnetic boots :-D

> examine airlock door

WHAM


> Bang marine helmet against the door



You wildly swing the damaged helmet at the airlock door. After a few good whacks you've managed to transfer some paint off the helmet and onto the doors metal surface but no more. The echoes of your violent portal-oriented outburst fade into silence.


> Think if Shrike may have other ways to get inside, except for airlock.

As far as you know, the Shrike only has one airlock. Beyond that, the escape pod bays might provide access if the pods have been launched.

Beyond those two options, your only hope would be to find or create some hull damage that might allow entry.

Another groan, like someone struggling and in pain, as well as more dragging sounds can be heard from beyond the airlock door.


> Go immediately into a good stand not to far away, not to close to the door; to be prepared for a possible fight using the helmet in your hand either as shield protecting the weakest parts of you or using it as a 'punch' device



Alarmed by the sounds from beyond the airlock, you step back and prepare for combat.

You hear a scratching sound, as if something plastic was scraping at the airlock door itself, along with another groan and more clattering.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

cat

> Yell at airlock door "Is someone there?!?"

WHAM

#173
> Yell at airlock door "Is someone there?!?"



You call out to the door: "Is someone there!?"

For a second or two, there is silence. Then, all of a sudden, there is a sound of shattering glass, followed by a loud thump and the hiss of hydraulics as the inner airlock door slides open.
Beyond the door you can see a room slightly larger and notably wider than the airlock itself. It seems there is a body ling on the floor near the airlock door.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Crimson Wizard

Quote from: WHAM on Sun 18/10/2015 15:22:30
Then, all of a sudden, there is a sound of shattering glass, followed by a loud thump and the hiss of hydraulics as the inner airlock door slides open.
This sounds like emergency push button beyond the glass :).


> Step inside the room and look around.

Mandle

> Check the body: Who is it? Are they dead? If so: How does it look like they died? Do they have any goodies for us?

(If we turn the body over and it is ourself: shit pants)

WHAM

#176
> Step inside the room and look around.



You step out of the airlock and enter the Shrike proper.
You are in a spacious prep room mostly used to temporarily store supplies as they are brought aboard, as well as for storing EVA suits in case the crew needs them.
The room smells of smoke and blood.

There is a body lying at your feet, clad in the armored EVA suit of a marine.

> Check the body: Who is it? Are they dead? If so: How does it look like they died? Do they have any goodies for us?



You crouch down and take a look at the body. The person seems lifeless and is not breathing as far as you can tell.
According to the rank insignia and nameplate, this is Corporal Ramirez.

Her helmet is missing and her face seems to be severely damaged and bloody.

Next to the body lies a medi-kit, it's connection tendrils unattached and splayed across the floor.
There is also a discarded weapon on the floor, one of those wielded by the marines.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Mandle

Think: Medikit. Specifically: Is there any good it could possibly do for Ramirez at this point if hooked up to her? (Unlikely, but who knows right?). If it could still somehow regenerate/heal/revive her then hook it up to her, otherwise take it and the weapon.

Crimson Wizard

#178
> Push "release" switch up.

(:Paranoia:)

cat

> Think: Medikit. Specifically: Is there any good it could possibly do for Ramirez at this point if hooked up to her? (Unlikely, but who knows right?). If it could still somehow regenerate/heal/revive her then hook it up to her, otherwise take it and the weapon.

(since you forgot to add the ">" sign, Mandle)

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