Forum Game: the UEFS Shrike

Started by WHAM, Thu 17/09/2015 09:21:20

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selmiak

Quote from: Crimson Wizard on Tue 29/09/2015 14:48:52
Quote from: selmiak on Tue 29/09/2015 14:28:55
check if it's worth it getting in there or if we should rather aim for the Jibril...

Jibril was destroyed one page earlier!

Quote from: WHAM on Fri 25/09/2015 13:19:14
You open your eyes. The vast blackness of SPACE spreads out before you, dotted with uncounted stars, which occasionally disappear momentarily as they are eclipsed by a field of DEBRIS floating around.

This debris is all that is left of the Jibril.

We're doooooooomed!

...again!

Crimson Wizard

Quote from: Mandle on Tue 29/09/2015 15:26:00
True...but I was mainly wondering if anyone else could hunt further on past that and see if any hint was given later that would hint at the password etc. that we needed...Maybe while the marines were boarding?

Or maybe we missed that hint by not accessing it while we could...Who knows right?

Hmm, I guess we need to get information on how does the airlock works. Marines were able to open it somehow, or Jibril did by sending some signal.

BTW this reminds me, there should be at least 2 marines inside Shrike! maybe they are still alive and can open airlock for us from inside? ???

Mandle

Quote from: Crimson Wizard on Tue 29/09/2015 15:57:24
BTW this reminds me, there should be at least 2 marines inside Shrike! maybe they are still alive and can open airlock for us from inside? ???

Oh snap! That's right! I think you might have it! The marines inside might know the override code!


>Toggle mic to "open" and try to contact the marines. Ask them about the airlock alignment override protocol.

WHAM

< Order of inputs changed to provide better results >

> Think: authorization code

The alignment system exists to allow people to align their PDA's, suits and gear to a ship, station or a planet, enabling them to download maps and navigate more easily, as well as allowing things like a spacesuit to easily and automatically maneuver in and around the alignment target. As far as you can remember, the crew of the Jibril was never given an authorization code that would allow them to align with the Shrike, possibly because the code is set by a ship's captain and thus might have changed since the ship left port.

You doubt that the marines hada the codes either.


> Say: "Mic open. Suit, list all available suit commands"


"Mic open. Suit, list all available commands and functions."

Computer: "This unit is an SDPC-32-1 -model personal data and integration device. This unit is able to interface with most standardized systems including consoles, space suits and small craft.

This unit is currently integrated to a MK-18 EVA suit. Available system functionalities are:
- Vital monitoring
- Suit resource monitoring
- Environmental scanning
- Short-range communications
- Internal and external lights
- Magnetic mobility assistants

Additionally, this suit has an installed personal thruster pack allowing limited zero-gravity mobility."



> Carefully rub right hand's index finger and right hand's thumb



Careful not to make overt motions, you rub your right hand thumb and index finger. The thruster pack on your back responds with a small puff of thrust. It seems that the suit manually controls by using touch between your fingers as a sort of a touchpad to enable thruster control. It's like you had a small joystick on your thumb, a thumbstick if you will.

It's not incredibly fast, nor is it very easy, but you think you can maneuver the suit now.



> Look at Shrike airlock.



With your newfound abilities, you flip youself around so that you are facing the airlock. The airlock seems to be closed, but there are some controls on the outside that might provide access if they are still functional.


Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Crimson Wizard

> Observe surroundings to detect any threat from flying debris,
> cautiously approach airlock.


(I like the word "cautiously") (laugh)

selmiak

seems to work now and we know how to handle this, so:

Quote from: Crimson Wizard on Wed 30/09/2015 09:31:30
> Observe surroundings to detect any threat from flying debris,
> fly to the airlock while doing a barrelroll.


WHAM

> Observe surroundings to detect any threat from flying debris.

You look around yourself, confirming that none of the debris you can observe is an immediate threat.

> Cautiously approach airlock.

Slowly, careful not to lose control, you use your thrusters to approach the airlock.



The airlock exterior is lit. You wonder if the marines managed to turn on the lights out here while entering the Shrike, or if the lights were already on, as that would indicate that the Shrike had been preparing to dock with something.

The massive doors of the airlock are closed. There is a small PANEL on the doors.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Crimson Wizard

Hope I won't be too cautious with the following command :grin:

> Recall how airlocks work on UEFS ships.
> Examine panel.

Mandle

>Say "Open the pod-bay doors, pal." 8-)

WHAM




> Recall how airlocks work on UEFS ships

All standard airlocks on military vessels are made so that they can be opened from the outside, as long as the person attempting to open the airlock is wearing a registered UEFS military spacesuit. Security begins primarily inside and beyond the airlock, so that emergency EVA's can be ended swiftly and safely by allowing the persons outside of the vessel to enter a pressurized area with relative ease.

The panel should interface with your suits integrated computer to allow identification and entry.


> Examine panel

The panel has a small display, which is currently inert.
Above the display is a row of small lights to indicate airlock cycle status.
Below the display is a small sensor strip and to the right is a magnetic interface plate.


> Say "Open the pod-bay doors, pal."

"Open the pod-bay doors, pal." -you suggest.

Computer: "Command not recognized, I'm afraid I can't do that."


[ I'm going to be away from home for the weekend, so I might miss an update or two, or at least have to make updates that don't require an update to the graphics. Good time for some "think" and "examine" -commands! ;) ]
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Stupot

(Sorry this isn't a 'think' or 'examine' command but seem like the next logical step.)

> activate MAG and align with magnetic plate.
MAGGIES 2024
Voting is over  |  Play the games

Erenan

> Think: "what would Batman do in this situation?"
The Bunker

Mandle

Quote from: WHAM on Fri 02/10/2015 11:47:22
> Say "Open the pod-bay doors, pal."

"Open the pod-bay doors, pal." -you suggest.

Computer: "Command not recognized, I'm afraid I can't do that."

ROFL! That made my day!

I see what that damn snarky computer did there..."not recognized" my ass (laugh)

cat

think: How to operate the airlock.

WHAM

> Activate MAG and align with magnetic plate.

"Suit, activate MAG."



There is a beep and then the whole world seems to twist and turn around you.
It seems you have anchored your magnetic boots with the door.



After a few moments you think it would make more sense to anchor yourself to the floorplate in front of the door.


> Think: "what would Batman do in this situation?"

Mecha Batman would probably call on his Batship to pick him up and deliver him swiftly to his bat-asteroid near the planet Gotham-Z, but you doubt you are able to pull off such a fanciful feat here.

"Suit, call Bathsip." -you try just to see what will happen.

"Command not recognized, I'm afraid I can't do that."

Drat.

> think: How to operate the airlock.

The airlocks on most UEF ships opens automatically if the airlock control panel interfaces with a registered EVA suit.
Other than that, the airlock can also be operated by the ships crew and the ships automated systems from within.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

> move in front of panel to see if automatic opening procedure happens and/or interact with panel to make it happen.

Though I doubt it as our EVA suit is probably not recognised, but who knows, maybe all ships of our fleet have a shared suit database...

Mandle

>Bang on the door and hope the marines are inside and will open it.

WHAM

> Move in front of panel to see if automatic opening procedure happens and/or interact with panel to make it happen.

You move closer to the panel. Nothing of note seems to happen as you do. You wonder what might be the best way to interact with the panel, so you wave your hands at it's general direction. As your left arm, the one housing your suit computer, nears the panel, the lights on the panel flicker to life and quickly stabilize into a faint green glow. The familiar male voice emits from your helmet speakers:



"Suit recognition codes received. Stand by."

A few seconds pass.

"Recognition code approved. Cycling airlock."

A few more seconds pass, and the airlock doors begin to slowly open before your eyes.



> Bang on the door and hope the marines are inside and will open it.

You tap on the side of the open airlock door, but you are almost certain the vibrations will not pass through the heavy metal alloys of the door's frame.

The entrance to the airlock is open before you. Beyond the doors you can see a faint outline of an airlock with another heavy door on the opposite side.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

>Get inside, close outer airlock or let it close, then interact with the second airlock and look around.

Crimson Wizard

This was suspiciously easy. :)

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