One Room, One Week Competition - WINNER: AUTOMATION BY MR COLOSSAL

Started by AGA, Tue 05/04/2005 03:01:48

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AGA

#20
One room.crm file to serve as your '1 room'. Other room files may be used for such things as complex GUIs, but the game should take place in 1 walkable, interactable room, as in 6 Day Assassin and Little Jonny Evil. Long, scrolling rooms are of course acceptable.

FrogMarch

Quote from: AGA on Tue 05/04/2005 14:29:29
One room.crm file to serve as your '1 room'. Other room files may be used for such things as complex GUIs, but the game should take place in 1 walkable, interactable room, as in 6 Day Assassin and Little Jonny Evil[i/]. Long, scrolling rooms are of course acceptable.

But AGA, could we not use extra room.crm files, but as one 'room'?

As an example: You're in a room, and accidentally let off a hand grenade.

In the crude example above, it would be much easier to draw a brand new background for the room, as well as creating new hotspots for, say, holes in the walls and fallen debris.

To the player, it would just be one room, but to the engine and designer, it would be two.

Would this be allowed?

AGA

That would be acceptable yes, it's still the same physical room after all, just in a different state.

RyRayer

Sounds like a good idea, rules are not too tough so count me in.  ;)

AnInterestedParty

Quote from: AGA on Tue 05/04/2005 14:40:05
That would be acceptable yes, it's still the same physical room after all, just in a different state.

Would it be allowable to do something similar with time instead of handgrenades? You know, the same room, but at two different times of day?

FrogMarch

I think we've established that we can use different rooms within the editor, as long as it seems to the player that they only see one actual room/place

AnInterestedParty

Quote from: FrogMarch on Tue 05/04/2005 14:53:03
I think we've established that we can use different rooms within the editor, as long as it seems to the player that they only see one actual room/place

Still, I prefer to be certain on such matters.

Helm

WINTERKILL

AGA

One crm file (to do with what you see fit). If you want to use other rooms for effects such as time passing, changes in the style of the room, minigames such as the sniper mode in 6DA etc, that's fine.

Just be creative, think small, and confine it to one physical, walkable-aroundable room/location.

Phoenix

could you zoom into parts of the room but using extra .crms' e.g. like on crimson room
Hello Tomorrow Goodbye Yesterday

FrogMarch

Phoenix:

Quote from: AGA on Tue 05/04/2005 15:05:52
One crm file (to do with what you see fit). If you want to use other rooms for effects such as time passing, changes in the style of the room, minigames such as the sniper mode in 6DA etc, that's fine.

I reckon your idea will be fine.

Phoenix

ok Im in then If that Idea is exeptable(sp)
Hello Tomorrow Goodbye Yesterday

Ghormak

The idea of the competition is to get people to make games. In a way it's especially aimed towards people who haven't made any games yet, because what better way is there to start making games than by starting small?

So then, just make your games already. The "one room only" idea is mostly there to make you think small, which means more chance for success.

Right?
Achtung Franz! The comic

AnInterestedParty

Quote from: Ghormak on Tue 05/04/2005 15:19:15
The idea of the competition is to get people to make games. In a way it's especially aimed towards people who haven't made any games yet, because what better way is there to start making games than by starting small?

So then, just make your games already. The "one room only" idea is mostly there to make you think small, which means more chance for success.

Right?

Trouble with starting small is its easy to think of loads of ways to make it much bigger. And then become overwhelmed.

Ghormak

... as opposed to thinking big from the beginning? Sorry, I don't understand your reasoning at all.
Achtung Franz! The comic

scotch

No more questions please, if you think it's not completely against the spirit of the rules then it is ok. Ã, One room is not to be taken as a technical AGS limitation, an attic with boxes you can look inside is fine, a yacht that gives you a cutaway view when you walk inside is fine, an arcade where you can play pong full screen is fine, it's all fine!

FrogMarch

I just finished and released my first game, and I was thinking small all the way. I guess you could use it as an example, although other games like 6DA are better, IMO.

It only used one room, but was still packed with a lot of features. Well, quite a few, anyway.

I think it's important that you only use extra rooms as discussed here if they are absolutely neccessary. Otherwise they'll just come across as fads.

I'm not trying to put people off using their ideas, but I don't think people should be encouraged into using extra .crm files because of what they've read here, either.

SSH

People who try and be too ambitious by using lots of rooms (in whatever sense you mean that) will disqualify themselves by taking longer than a week, anyway  :P
12

Sam.

Bye bye thankyou I love you.

Mr Flibble

Ah! There is no emoticon for what I'm feeling!

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