Cosmos Quest I-III - The games are removed by the author.

Started by Iliya, Mon 06/04/2009 21:27:40

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Calin Leafshade

I have to say i actually dislike higher resolution games. But not *because* they are higher resolution, simply because people never seem to pull off the art style.

Matti

Quote from: Bai Karl on Thu 14/01/2010 20:24:38
Stop using words like "ugly"!

Stop using this avatar. Marx would've fought alogside the pixelproletariat against the dictatorship of bourgoise modern graphics.  ;)

Bai Karl

Cosmos Quest 2 was chosen as pick of the month in 2008. Let's see what AGS wrote for Cosmos Quest II:

"It's hard to do high-resolution games as an amateur, as all those extra pixels take a lot fo the work if they are not going to just be filler. One game that does it better than most is Cosmos Quest II. It's pretty hard, but if you're not afraid of tricky puzzles or don't mind occasionally referring to a walkthrough then you'll be fine!"

And now the opinion for this game is completely different. There is something wrong here.

Dualnames

I feel some people needed constuctive criticism and really beged for it, and when it came, they started acting Divas!

Stan, you've always been a little "hard" to get along with, but insulting Ascovel because he said that he's sincerely being put off by a ripped graphic, is wrong.

Harg, on the other hand, I'm disappointed by your behaviour that I stood out for you at some points. It's clearly obvious that you just wanted that one more cup.

Otherwise you'd more open to critisicm and agree to some (if not all) Ryan's valid points. I'm just disappointed by all this. Terribly. :'(
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Bai Karl

Quote from: Dualnames on Thu 14/01/2010 21:07:34
Stan, you've always been a little "hard" to get along with, but insulting Ascovel because he said that he's sincerely being put off by a ripped graphic, is wrong.

Dualnames, I agree that ripped character frames are bad author's decision. But I can't stand when someone is saying "UGLY". This "UGLY" game was chosen by AGS for the pick of the month just because of the graphics.

Once again what AGS write for Cosmos Quest II:
"It's hard to do high-resolution games as an amateur, as all those extra pixels take a lot fo the work if they are not going to just be filler. One game that does it better than most is Cosmos Quest II. It's pretty hard, but if you're not afraid of tricky puzzles or don't mind occasionally referring to a walkthrough then you'll be fine!"

Atelier

Lighten up everybody, in the bigger picture it is just a game after all.

Dualnames

Here's my entry for this competition. Perhaps its harsh. Children shouldn't be near this for ANY reason!

Stan from Stanislav:
A story of Romance

This is what Stan said when he was young...

Quote from: Bai Karl on Tue 06/06/2006 19:46:48
This game is proof that 320x200 is not dead :) I'm joking. Good anination. All these shops on 2nd screenshots reminds me of Larry I :)

And this is why Stan got his hatred for 320x200 resolution

Quote from: Bai Karl on Thu 16/10/2008 13:22:04
Today I tried the pick of the month game Cougar Quest for a Freedom. When I run it the error appears:

http://www.prisonbreakquest.hit.bg/problem320x200.JPG

Are you familliar what kind of driver I have to install. I installed the original video card driver but the error still appears.


And this is what follows...

Quote from: Eggie on Mon 20/10/2008 17:15:11
Now he's not wrong there:


Quote from: DanielH on Mon 20/10/2008 22:29:09
Oh GROW UP ALL OF YOU.

Stan, just because you didn't get a hundred replies, wetting themselves with glee in ten minutes doesn't give you the right to go on a personal vendetta against every lo-res game in existance, nor does it mean the AGS community is unfairly biased against good graphics, (Graphist, if you will) There are more lo-res Pick-Of-The-Months is because THERE ARE MORE LO-RES GAMES.

If you want to garner respect with the community, reply to threads nicely, follow the rules and be respectful. It's just that simple. Change your attitude before you get a reputation as Andy Penis II (if you got that joke, conglaturations[and if you got that, a winner is you{and if-never mind}])


In short:

Quote from: Nikolas on Mon 20/10/2008 09:59:03
Stan, I'm the 3rd man to tell you this, I think!

Just SHUT UP! Ok? quit posting, and quit chassing anything about this community that the WHOLE bloody community does not care about, but only you! Quit it, ok? Let go!

AGS website can be whatever EACH BLOODY MEMBER wants! If they want it to be the low res, graphics place, let it be. If they want it to be a high resolution (Vince XII has made one and Atropos as well), then let it be one. If they want to play Dos games, let it be one.

For fucks shake, quit acting like you know better with any kind of arguments, because they are simply lame and not worth the trouble anyone is going through to let you know!

Really, relax, leave and come back after a few weeks time to deal with YOUR game. Or maybe express KINDLY what you'd like to see (in which case you'll get the very normal reply "Why not do it yourself".) In fact! WHY NOT write the high res games yourself? Why not give it a try? After all they are SO MUCH BLOODY better than the low res ones, that it MUST be worth the trouble. If you can do it, then make sure your marketing succeeds. If not, then make sure to let us know why on earth you failed, because all the people making games in low res, have their own reasons.

RESPECT EVERYONE ELSE IN HERE AND LET GO

Quote from: DanielH on Tue 21/10/2008 16:15:17
Quote from: Stan on Tue 21/10/2008 16:09:45
DanielH, what do you want? This is my opinion!

That is completely pointless. Imagine this thread were an actual conversation. It would go like this:

explosivebadger: Hi, I'm kind of new, what are the games in the banner at the top?
Stan: I think the games look rubbish.

Say it out loud. Your post makes no sense! It didn't answer his question or help in any way. It was a completely negative post which only gave this newcomer a bad view of the community.

Forget it. Goddamn troll. Not like you're listeneing anyway.


And that's his view..

Quote from: Bai Karl on Tue 21/10/2008 09:26:18
"Closed community" because AGS people here tolerate same games and same authors. And of course 320x200 (240) resolution mostly. New ideas are not welcome.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

markbilly

I'm quite reluctant to post in this absurd thread, but please would someone lock this?
 

Khris

Why? And why do people have to barge in other threads and want them locked?

Besides, between Stan being a troll and the ensuing hilarity, there were some valid points made here, so why stop now?

WHAM

I'm disappointed, exhilarated and can't stop laughing at the fact that this thread is already 5 pages long and still hasn't been locked away!  ;D

In any case: If you create a game and put it up on the internet (and especially if you ask money for it at any time) you must be well prepared to stand for any criticism that gets thrown your way. For this game, the creator originally asked for money, which means that the game will be reviewed on an ever-tougher scale compared to free games. If (as I understand) the previous games were free and this one is not, I can very easily see why this game would be expected to be much more advanced, fun to play and all-in-all interesting!

No matter who writes the reviews, they are always just personal opinions and should be regarded as such. The number of cups a game gets does not directly translate to it being good or bad, its just a score given to it by a person or a group of people!

This game got a review the creator felt unsatisfied with, and in response he tears his creations off the website it was "slandered" on and acts like a 5 year old about the matter. That is NOT how gaming-critique, or any critique works in the real world. If you don't want to hear negative critique, don't post your creation on the internet, but rather show it to your grandmother. She won't get it, but at least she will tell you its "Very nice, dear." Then she will ask you to have another piece of pie.

As a personal review (I downloaded the third game now that it's free and tried it out a bit), I can say the following:
- The story in its own seems like nothing very inspiring or interesting. Also the names seem a bit outlandish, but that is an artistic decision and I will not comment about that any further. The main character doesn't seem to have much personality, at least about 15 minutes into the game (he hardly speaks, or makes any really interesting remarks about his surroundings).
- The animation is of very good quality and has been done with precision, though personally I dislike using 3D models and then squeezing them into 2D sprites.
- I liked how one of the first puzzles in the game is time-related. This is something many games overlook completely, and you deserve to be commended on noticing this.
- Overall the backgrounds seem quite bland and the textures seem to be of quite low quality compared to the level of character-detail. After I landed on the planet the game takes place on, I could hardly stand the ground textures, as they were a reak eyesore. However, the low-quality rock textures DO hide the little fingerprint scanner so that it is just pure luck to find it, unless you know what you are looking for.
- The way the main character speaks is very unnatural. If you simply read out loud what he says, you will find that most of his lines are extremely awkward and... well... bland. Spell-checking never killed anyone. You should get someone to proof-read your game and properly test it for you, while pointing out words and phrases that might not strike you as odd (especially if english is not your main language) but are actually very alien to a proper english-speaker (the crowbar seems to be "bended" on both ends, whatever that means.)
- Overall you seem to have put a good deal of effort on sound effects (the background noises in the ship, the wind on the planet etc), but GOD that little noise that tells me I got a point for doing something right is immensely annoying!
- The barrel with a crowbar on top of it DOES stand out as being there for no obvious reason. If there were more barrels, you could at least say that they are waiting to be shipped and the rock I landed on is used as a landing site anyway.

EDIT: Also, it seems that about 5 posts were added to the thread while I was writing this. ;D That's got to be a record!
2:nd EDIT: My god! I just realized that there ARE two barrels, though one of them is well hidden behind a rock, perhaps to hide the fact that it's crowbar was missing! This is a breakthrough, gentlemen! The barrel now has justification! I guess...

-WHAM
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Bai Karl

Dualnames, I'm just saying that I prefer hi-res games. And why do you post this screenshot with the red highlights. I have nothing to do with that!

Ryan Timothy B

Quote- I liked how one of the first puzzles in the game is time-related. This is something many games overlook completely, and you deserve to be commended on noticing this.

You made good points Wham, but I'm curious about this one.  Are you saying that a time based puzzle in the beginning of a game is a good idea?  Or that it makes it more realistic since the ship is actually making it to the destination, instead of how most games you could sit there for a week and nothing would happen?

I agree if this was done well, it would have been a better intro.  But him not knowing that his ship is traveling to a trap (other than the few words that show up before the game starts), as a player you really don't know that you're on a time limit.  When I started the game for the second time to take those screenshots, I went to the bathroom first and when I came back I was already dead.  So without any interactions, the time limit starts immediately.

And another thing that makes the time limit worse, is the messenger.  He doesn't grab it when he starts off in the room, but (I actually checked this) all you have to do is cross into the next room, and come back to the start room and the phone is beeping.  Without any interactions between going back and forth.

WHAM

Quote from: Ryan Timothy on Thu 14/01/2010 22:14:24
And another thing that makes the time limit worse, is the messenger.  He doesn't grab it when he starts off in the room, but (I actually checked this) all you have to do is cross into the next room, and come back to the start room and the phone is beeping.  Without any interactions between going back and forth.

True, I also think it would've been much more clear if the messenger had been available immediately and not after walking to and back for a few steps. It sort of breaks the immersion, if you first check that screen, and then do as I did on my first play, just waited for the ship to arrive at its destination, oblivious to the danger as I had not received the warning message. Then I died.

Now it just feels like the "walk around, THEN get the message" is just a cheap trick to make me click around more, and to make the game feel more complex than it is or should be.

EDIT: To clarify: I think that having a time limit (as long as there is a logical explanation for it storywise) is always a good thing, as long as the puzzles involved are not overtly complex (which, in this case, they are not). They give the game a sense of urgency and realism, as the game world seems to flow forward even if you, the player, go to the kitchen to have some pie.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.


Grim

Just downloaded it and started playing.... And I bloody died right at the beginning!!!! It was like a slap in the face with a smoked mackarel!!!!!!! I tried again, thought that maybe I should reduce speed of the spaceship near the base or switch of the autopilot... but I died again! Good lord, anyone knows what to do?

Iliya

Quote from: Grim Reaper on Fri 15/01/2010 12:02:05
Just downloaded it and started playing.... And I bloody died right at the beginning!!!! It was like a slap in the face with a smoked mackarel!!!!!!! I tried again, thought that maybe I should reduce speed of the spaceship near the base or switch of the autopilot... but I died again! Good lord, anyone knows what to do?

Grim Reaper, are you talking about death :) ?

abstauber

@Grim Reaper
you have to wait until the messenger in the uniform give you a message. Then you can hurry to the nav. computer (which I haven't made in time yet just sucessfully did)

@Harg
come on... ;)

Grim

#97
Quote from: abstauber on Fri 15/01/2010 12:15:16
@Grim Reaper
you have to wait until the messenger in the uniform give you a message. Then you can hurry to the nav. computer (which I haven't made in time yet just sucessfully did)

@Harg
come on... ;)

Really? I mean, really???? I would have never guessed that! Thanks!
But why won't the game give you any pointers that this is what you have to do?
I'll keep playing then. I really wanna find out what happens next:)(maybe a piece of ceiling will fall off and kill me)

Crimson Wizard

Quote from: Grim Reaper on Fri 15/01/2010 15:20:00I really wanna find out what happens next:)(maybe a piece of ceiling will fall off and kill me)


You always knew hitting the ceiling is counterproductive.

Restore Restart Quit

Ryan Timothy B

That reminds me, Crimson.

Hey Harg, just for a heads up. Next time you make an adventure game and have the death screen return you to the start screen, make sure you toss a Load/Restore button in there.  Most gamers don't know about F5 (if that is the button), and having to play the game just to load is a nuisance. k :P

I forgot to mention that earlier.

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