Nanobots

Started by The Ivy, Fri 27/06/2008 13:59:22

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The Ivy



Internet, I am proud to introduce my second freeware adventure game, "Nanobots"!

Download it here! (rar)
Or here! (zip)

Design, art, and writing by Erin "The Ivy" Robinson
Scripting by Vince Twelve
Music by Chris "Scorposer" Moorson

The story:



Groovy Greg set out to make robots that could love. He created six nanobots: Hotbot, Brainbot, Tallbot, Audbot, Strongbot, and Chembot. Each was designed with one special ability, enabling them to work together as a team to overcome challenges. There was only one problem: the nanobots hated each other.

Now, with the evil Professor Killfun threatening to give him a failing grade, Groovy Greg has almost given up on his experiment. Little does he know that his beloved bots are about to meet an even bigger challenge than they had been programmed for...

"Nanobots" is a classic-style point and click adventure game that lets you control the six different robots as they race to save themselves from being turned into scrap metal. Can they make use of their surroundings, fashion an escape plan, and avoid coming face-to-fist with Professor Killfun? Only if they give peace a chance.




I'm so thrilled to finally be done with this, and that never would have happened without the countless hours that the team put in. Vince was a scripting powerhouse throughout the whole project, and did some things with AGS that I didn't know were possible. Chris kindly composed another catchy and original soundtrack, including a bunch of last-minute extra tracks for the moments of interest. And my beta testers, Adventuress, JBurger, voh, and Sheepisher, were patient enough to put up with at least four rounds of testing in order to find all the lurking bugs. Thanks everyone. :) 

I'm eager to hear what you think of it. There's one catch though...I'm about to disappear from the grid for about four days (Canada Day :D). Also, Vince is going to be away for the next week or so. So please don't get upset if we don't respond to your posts right away. Come Tuesday, I'll be back to personally reply to everyone.

Hope you like it, lovelies!

P.S. If you get stuck, Audbot is pretty good at giving hints.

piperhcombs

Looks awesome. Downloading now- letcha know when I play it.
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

Buckethead

awsomeness!  :D will check it out soon! But can't go wrong with Ivy and Vince right?

Brad Newsom

Great concept! Well done!

Dave Gilbert

Congrats on finishing this!  I know it's been a long ride. :)

Nikolas

hmmm...

Does AGS work with Vista Home Basic?

Will edit once I find out!

Still, Erin, this is very very exciting! Extremely I'd say! :)

nihilyst

Wow, great! I've waited for this game.

@Nikolas: It should work on Vista Basic.

Leon

Look great! Congratulations!
Will play tonight!
Ultimate Game Solutions - Because there is a solution for everything

TwinMoon

SIX playable characters at once? This must be a record, I'm very curious what kind of puzzles you got in store for us.

Getting it now...

piperhcombs

#9
Nikolas: Yes, it does work on Windows Vista Home Basic. I'm playing it on that OS right now.

I think I've noticed a bit of a glitch. In normal view, the broken clock on the back shelf has its hands pointing at 2, 5, and 7. But in Brainbot's  analyze view, the hands are pointing at 3, 6, and 8.

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

not with a bang.

Quote from: piperhcombs on Fri 27/06/2008 18:10:41

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]

Here's a quick tip that might shed some light on your problem:
Spoiler
Pour the blue solution directly from the test tube onto the postcard.  For future reference, you can use chembot + an empty test tube on whatever solution is in the beaker to collect some.
[close]

Shane 'ProgZmax' Stevens

Yay, it is finally done!

piperhcombs

Quote from: not with a bang. on Fri 27/06/2008 18:24:38
Quote from: piperhcombs on Fri 27/06/2008 18:10:41

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]

Here's a quick tip that might shed some light on your problem:
Spoiler
Pour the blue solution directly from the test tube onto the postcard.  For future reference, you can use chembot + an empty test tube on whatever solution is in the beaker to collect some.
[close]

I know that. What I don't know is
Spoiler
How to make the blue solution in the first place.
[close]
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

not with a bang.

@ Piper
Spoiler
Use the blue solution that initially fills the tube. (i.e. from the computer fill-up)
[close]

piperhcombs

Quote from: not with a bang. on Fri 27/06/2008 21:39:15
@ Piper
Spoiler
Use the blue solution that initially fills the tube. (i.e. from the computer fill-up)
[close]

What was the
Spoiler
3-digit code to start the computer?
[close]
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

Vince Twelve

Piper:

Spoiler
Unless there's a bug in the game that I didn't know about, you got the code to the computer right by entering the correct combo from the clock (see the computer's wallpaper for more of a hint on that!).  When you did so, instead of flashing "Incorrect password" it flashed "Loading Chem Drop" and then filled the test tubes along the back wall with red, blue, and yellow chemicals.
[close]


Now, if I may be a little bossy, let's take the hints and tips conversation to the hints and tips board and leave this one for feedback!  Thanks!   ;D

Grundislav

That was great!  Well worth the wait.

There were a couple of bugs where the bots walked on areas that weren't walkable areas, but it was a minor thing in an otherwise fantastic little game!

I want my own set of Nanobots now.

Vince Twelve

Quote from: Grundislav on Sat 28/06/2008 00:51:59
There were a couple of bugs where the bots walked on areas that weren't walkable areas, but it was a minor thing in an otherwise fantastic little game!

Yeah, there are a few ways to make the bots walk through the items in the room, but this is due to it being really difficult in AGS to make movable objects make realistic holes in the walkable areas.  You should see the ridiculous amount of code it took to make it work as well as it does!

piperhcombs

#18
Quote from: Vince Twelve on Fri 27/06/2008 23:56:09
Piper:

Spoiler
Unless there's a bug in the game that I didn't know about, you got the code to the computer right by entering the correct combo from the clock (see the computer's wallpaper for more of a hint on that!).  When you did so, instead of flashing "Incorrect password" it flashed "Loading Chem Drop" and then filled the test tubes along the back wall with red, blue, and yellow chemicals.
[close]


Now, if I may be a little bossy, let's take the hints and tips conversation to the hints and tips board and leave this one for feedback!  Thanks!   ;D

Taken from one of my previous posts:

I think I've noticed a bit of a glitch. In normal view, the broken clock on the back shelf has its hands pointing at 2, 5, and 7. But in Brainbot's  analyze view, the hands are pointing at 3, 6, and 8.

I've tried all combinations of both these sets of numbers. Am i missing something?

EDIT: Two minutes later.....Now that's weird o_O. I could've sworn that combo didn't work the first time I did it.
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

Vince Twelve

Better add hide tags to that last post, just to make sure!  ;)

Spoiler
The two different views having the hands at different positions isn't exactly a bug, I think Ivy just wanted to avoid the player from seeing them and guessing the combo before gaining access to the upper shelf.  However, you're right, it's a bit clumsy at best, and a bit confusing at worst.  Perhaps there should have just been some shine on the glass preventing you from seeing the hands on the zoomed out view.

As for the combo, you don't have to try out all the combinations of the three numbers.  There's something out there that tells you the proper order.  I hinted at it before: check out the computer's desktop wallpaper!
[close]

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