vegetable patch extreem turbo

Started by Captain Mostly, Sun 08/06/2003 16:50:57

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Captain Mostly

#40
well thanks!

I've made some MORE changes (this time I've put the colour coding on the main page, and re-weighted the scores, so that it's more worth-while getting the better vegetables)

Your high scores will average higher now, but I want you to let me know if it's now TOO weighted towards getting that lumptato...

thanks!!!

EDIT:
FOR FUCKS SAKE!!!
What is with that fucking GUI?!?!?!
Sorry about this folks. There's nothing I can do about it this evening...
I'll keep you posted, and fix it as soon as I can

Snake

I think I'll wait to redownload this when the updating slows down a bit ;)

In any case, great job, Mostly with keeping up with the fans and updating!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Captain Mostly

#42
lol! Well, I'm not VERY happy about all these constant up-dates, but I hope that when I upload the next version (in abou half an hours time) it will be the lastest one (because I intend to start work on the sewuil tomorrow, and I don't want to be constantly re-touching this one 'till everyone's happy)...

From now on, I shall only update if someone finds a bug, or if the scoring system is revealed to be hidiously off-balance, as I'm pretty satisfied that I've made the game easy enough for everyone FINALLY (sheesh!)




EDIT:

RIGHT! I've uploaded the now-far-too-easy version of the game, and am officially starting work on the sequil, so post here if you find bugs, but apart from this, the game is staying the same from now on!!!

agsking

#43
Heh, someone could just photoshop their score   ;D.
Anyway, this game sounds exiting! I'll tell you how I like it when I'm done downloading.

Edit: THIS GAME IS AWSOME. I played it nonstop for a couple of hours! Very original and classic game.

Squinky

Heh, seems like the more I try to get a higher score, the lower score I get...heh..very addictive though...

Captain Mostly

Well I'm pretty damn glad YOU like it squinky!!! At least that means you're not trying to secretly sabotage the sequil (although I'm going to have to cheach each drawing you've sent for subliminal messages etc)   ;)

naturally, I jest.

Also:
thanks agsking! Thanks EVERYONE who's said nice things!

Bob The Hun

If you can make the sequel any more addicting than the original, you are a god. I anticipate.

agsking

Seriously, I CAN'T stop playing this.

Captain Mostly

I just went back to this today at my parent's house. I got 233million and something points and it was entirly fair. I am VERY pleased with the balancing of this game...

Captain Mostly

shameful though this bumping of my own thread is, could someone please remind me how large the largest possible integer is.

I've been getting scores in the region of 1500,000,000 in this game recently, and on one particularly impressive occasion appeared to score a fairly wopping minus number. I figured that either I'd maxed out my integer, or there was an under-lying error in the maths of the game!!! Either one was a fairly nasty prospect, since VPXT2 also has an integer score, and it's a lot easyer to get big points in that, so maxing it out would be an issue I'd have to deal with. And if there's a problem with the maths... Well... I don't know WHAT I'd do!

Gilbert

From the manual (Text Script Functions -> Script Language Keywords, that part is kind of discreet, right?):

char -  Single byte data type, can store a single character or number -128 to 127  
short - 16-bit integer, can store numbers from ?32,768 to 32,767  
int - 32-bit integer, can store from ?2,147,483,648 to 2,147,483,647  
string  Stores a string of up to 200 characters  

And yes, numbers ~ the  150,000,000 range is out of bound for int type now.

Captain Mostly

interesting... So there's no Long integer then? (i.e. longer than 2,147,483,648)

Gilbert

#52
I don't think so, as it's not listed in the manual, unless CJ added it as an unsupported hidden feature.
As CJ wrote the scripting engine himself, if there're such thing, he would add it into the manual himself.

One way around it is to use 2 int variables, and check constantly with something like that:

if (low>99999999) {high++;low=low-100000000;}

and display the score with something like:

if (high) StrFormat(score, "%d%d", high, low);
else StrFormat(score, "%d", low);

Of course these are just rough codes, and I don't guarantee them to work good, you may need some tweaking. Such codes still cant overcome the problem if in "one-go" the "low" variable had exceeded its limit.

Captain Mostly

thanks for the hints and thinkings, I may have to take this over to the technical forum now though (otherwise I'll get in trouble for talking technical in an announcement zone!!)

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