Run b**** run!

Started by Perkele2012, Thu 02/02/2012 19:20:56

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Perkele2012

finished my first game, well.. it ended up as my first game, it was a small project for testing various scripts and other functions within AGS.
using the Keyboardmovement script from Rui "brisby" Pires & Strazer.
basically it´s a topdown viewed arcade or something.
the goal of the game is to find a table with a code, memorize it and run for the exit and type the code.

oh and there´s a highscore "list" containing the current highscore holder and how long he has had the highscore.
and also who the previous highscore holder were.

http://www.filedropper.com/runbitchrun-perkele2012_1






that´s pretty much it.

bad graphics,bad name and bad music, it´s very short. but hey... i´ve finished a game, that´s something. ;D

**** OOooops forgot to delete the Highscore.tmp before packing and uploading the game!!! just delete Highscore.tmp and it will all be fine!  :-X ***

Peder 🚀

lol ;D. I like the concept, but it could really do with some touching up here and there!

Perkele2012

i didnt really have any hopes on winning the game of the year, but as i see it, it will do as it´s my first game... ever...

except for some Qbasic text adventures 25 years ago  :-\


Snake

Wow, the forums loaded faster than the Dell Toolbar! I'm shocked ::)

Perkele, I loved the idea of this game! I chuckled while playing it. As Peder already said, it could use some touching up, and after doing so (which I urge you to do!), it'll be a fun addictive little game I assure you :D

Here are my suggestions:
*Not having to re-press the directional arrow after entering a new room to continue running would be so much better. I noticed this right off the bat and it felt broken this way.

*Please let the player press enter to skip the "You beat the game" part, since, "X-ing" out of the game and re-opening is actually faster than having to wait for it to go back to the title screen :=

*I didn't like the scrolling rooms much (horizontally I mean). It takes too much time away searching for the code (unless you up the time limit maybe). The highest score I have so far is close to 700, but I can't get close to beating it only because when I got that score, the code was in plain sight in the room closest to me on the first screen. You know you're fucked when you have to go back to a previous screen!

*It would also help if touching the code and having it display on the screen wasn't so pixel hunty. I spent countless times wasting precious milliseconds trying to see the code ;)

All in all, a great little idea here that I think should be expanded on. I enjoyed it VERY much!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Perkele2012

Oi, never thought that people actually would like this game... well. thing is that im working on a "sequel" bit more work put into the graphics, music, code... well pretty much everything. 700.. that´s good. my highest score´s 709  ;D
but thanks for the constructive criticism... was half expecting a flaming attack so this was somewhat a nice suprise  :)

Have to admit, i did put most of the time figuring out how to get the highscore working since the mod/plugin i found didnt work for me... wasnt able to import some gui´s so i gave up and tried to do my own instead  ;)


Perkele2012

Version 1.03 is out now, either through the Games section
or through this link http://www.filedropper.com/runbitchrun103-perkele2012

Updated with some textures on the rooms, a new code image (easier to see it now) a hint system that tells you wich room the code is in ( no more running around in blind for hours ( lol )
If you forget the code press "C" to view it again! but it´s gonna cost you some points and seconds.
and you can now skip the Finished game / Game over screens!!!

uhm... i think that covers the most of it...

//Cheers ;D

Ghost

Ah, I missed the old version, but 1.03 is fun indeed. Well done!

And wow, the forums are speedy!

Perkele2012


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