3D Character and Walkcycle for Criticism

Started by Ali, Fri 13/07/2007 16:43:58

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pslim

I don't personally think the game HAS to include backgrounds in which the character is scaled down, unless the story calls for it. It sort of depends on what shenanigans our friend here will be getting up to.
 

Hudders

Quote from: Ali on Sat 14/07/2007 10:57:56
Hudders: For the most part the details are modelled rather than textured, so I should be able to remedy the leotard look. However I was aiming for a stop-motion feel, and I like the rubbery quality of clothing in some animated films. I'd like to know whether it looks stylistically poor to you, or just unrealistic.

It just looks unrealistic.

You could remedy it in an instant though by altering the cut of the jacket to resemble a cardigan instead, (shorter, straighter around the hem and sans-lapels), which would naturally take the form of his shoulders rather than broaden them as a suit would. If you're going to keep it as a suit jacket, I recommend doing more research into the specific style of the era.

Afflict

It's awesome well done!

I think the arm on the bag should move as he walks too. I don't feel as if hes carrying any weight however :P I think the way he walks is slightly uptight (as the others called it feminine) but recalling beauty and the geek awhile ago he walks more like the geeky dude with the manbag. 

Awesome Job.

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