BVH Walker

Started by jwalt, Thu 15/08/2013 20:04:30

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jwalt

I came across a site with 2500+ motion capture BVH files that can be used in DAZ Studio. Playing with it, I came up with this walkcycle:

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/thirtyFPS001_zps9b542e63.gif[/imgzoom]

It's not flawless, but I did find it interesting. Not sure why it messes up the Genesis neck and shoulders, but I did note the tutorial on the site was using an earlier version of DAZ Studio. Regarding the hitch when it begins replaying, I conclude that there is so much motion that I couldn't find the right frame to transition back to the first frame. It may not even exist, since that may not have been the reason for doing the motion captures. There are a substantial number of walk cycles scattered throughout the files; there may be a perfect one in there, someplace.

Opinions?

Edit: Link to site:  https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release

Edit 2: Listed as TooCoolWalk.

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/tooCoolAni_zps2164366d.gif[/imgzoom]

111 frames, so I hope it doesn't give anyone's system a hernia. Including mine.

Edit3:

No doubt a graduate of the Grundislav Academie de la Dance:

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/chasTIF1_zpsbfd77ef7.gif[/imgzoom]

Unfortunately, these don't look as nice in a default game: size issue, and lots of artifacts. Don't know if I can correct either issue.

Armageddon

This is disturbing, and that's some booty there... So uh, I'd suggest animating your own walk cycle. :P

jwalt

There are a lot of different walks in these files. I keep playing with them. Not walk related, but I found this in the mix:

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/lilHopper_zps18be1f7f.gif[/imgzoom]


Anian

#3
No, just no.
Make your own walkcyclces, this obviously doesn't work properly and is very creepy.
I don't want the world, I just want your half

kaput

If you compiled all the tests you've made so far into one game, what a game that would be.

jwalt

Disturbing and creepy... That could work.

@Sunny Penguin

It would be, at best, a confused game, disturbingly and creepily so.

I did find ways to undo some of the neck/shoulder issues, but it takes a bit of work.

Renal Shutdown

From what I remember from faffing about with BVHs, they had certain points mapped out, and if there's a keyframe that has a different Location/Rotation/Scale from what they were expecting, it goes haywire.  BVH's can save time on getting a -lot- of animations started, but they then need a lot of tweaking.  The others are right, suggesting making your own animations.  You get a lot more control that way.

As for artifacts and sizing, I'd assume you'd need to experiment with rendering (perhaps with various background colors) and then edit the frames by hand to fix errors.  Perhaps use a huge render size to begin with, then cut out the background with PhotoShop/The GIMP/etc, and scale them down with that.  Should get fairly consistent looking anti-aliasing that way.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

jwalt

You folks are probably right about the do it yourself approach. It's just that some of these come so very close:

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/biggerShake_zps86635da9.gif[/imgzoom]

I'd been wanting to try one with two subjects.

Wondering, at the moment, if they've got a motion capture of someone clapping. Skyrim drove me nuts with what they used.

Thanks for the input.

Eric

The Wonder Showzen folks have made a career out of this kind of stuff.

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